#Neverwinter nights multiplayer campaign Pc#
The attackers overwhelm the academy's students and staff, leaving few survivors, and in the commotion the four creatures escape into the city.Īmong the survivors are Desther and Fenthick Moss, who convince the PC to recuperate for a week then join the search for the creatures. The graduation ceremony, overseen by Lady Aribeth de Tylmarande, is interrupted by unknown assailants who are looking for four creatures brought from Waterdeep. The campaign prelude is set in the Neverwinter Academy, and chronicles the graduation day of the player character (PC). There are numerous optional side quests in each chapter, but these are not described here. (One exception does arise in that chapters one and four both encompass the city core of Neverwinter, even though the places where the action takes place are different.) In addition, the modules are largely disjoint geographically, with each module covering a different region of the land, following the action as it moves up and down the Sword Coast. (In particular, items left behind in one module are gone, never to be seen again.)
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Each module is self-contained in the sense that if a player leaves loose ends in one module, they cannot be resolved later.
#Neverwinter nights multiplayer campaign plus#
The plot of the original campaign is divided into four chapters, plus a prelude and two chapter epilogues, for a total of seven modules. Main plot See also: original campaign/walkthrough for detailed walkthroughs Spoiler warning: Plot and/or ending details follow. (Changing this line can unlock all chapters without the need to play through them first.) The record of what chapters have been unlocked is the "KEYWORD" line in the section of nwnplayer.ini. As modules are finished, they become available for opening in the Toolset. As chapters are entered (through normal gameplay), they become available options for starting a new game. This affects both starting new games and opening modules in the Toolset.
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The modules of the original campaign begin "locked".
![neverwinter nights multiplayer campaign neverwinter nights multiplayer campaign](https://d25wx8v5c16qzs.cloudfront.net/assets/products/39994/original/DDOF_15.jpg)
The time frame is early in "The Year of Wild Magic", 1372 by Dalereckoning, and signs of great portent are already being seen throughout the realms. (With reference to earlier computer games set in the Forgotten Realms, the cities of Baldur's Gate and Athkatla lie far to the south, and in order to reach the fabled towns of Icewind Dale, one must pass further north through a treacherous mountain range known as the Spine of the World.) The territory covered by the campaign ranges from the fair city of Neverwinter along the southern edge to historic Luskan along the north. The original campaign takes place in the northern regions of the Forgotten Realms, along the windswept and rocky coastline of the Sea of Swords.
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The designers estimate that it takes 60+ hours to complete. The campaign is designed to adapt to either single-player or multiplayer, and it is fully functional with or without a Dungeon Master. Through this campaign, the player takes on the character of a hero of Neverwinter, questing to rid the city of the Wailing Death. As it was released before the expansion packs were developed, it was for a time the only official campaign, and some still call it "the official campaign" despite the current ambiguity. The original campaign, named "The Wailing Death" starting in build 8193.21 of Neverwinter Nights Enhanced Edition, is the official campaign that was shipped with the original release of Neverwinter Nights.